﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace AI.Steering
{
    /// <summary>
    /// 运动体
    /// </summary>
    public class LocomotionController : Locomotion
    {
        //移动
        protected override void Movement()
        {
            base.Movement();
            //位置+=方向，让位置按当前方向移动
            transform.position += currentForce * Time.deltaTime;
        }
    }
}

